Showing posts with label curiousities. Show all posts
Showing posts with label curiousities. Show all posts

Monday, February 22, 2016

curiousities - the Jurassic Park 3 Dino Dex

okay, so there was a tiny little bit of a delay as far as updates go on here, but that's what happens when you got a old virtual machine set up and you goof around with it for a while. for now, have something a bit different.

one of the things i've been taught as a kid is what decisions to make, and sometimes those decisions are really hard. as we grow in age, we also begin to outgrow the toys we liked in our younger years, which leads to one of the hardest choices we have to make. do we give our old playthings to a new generation of kids for them to enjoy? or do we keep them as mementos of a time long gone?

for me, i went the middle road of "keep and actually still use to a degree since i've resigned to the idea that i'm still a kid at heart and enjoy kid things despite being in my twenties".

long name for that road, but hey. first time reviewing a toy on here. and for that first time, i'll be reviewing a Jurassic Park toy. :"D

i'll be honest, i never watched Jurassic Park as a kid, let alone the third film. then again i've heard less than favorable things about the third film so it's probably for the best. despite that, i was familiar with the Jurassic Park brand, half because it was one of those series of the 90s that most kids were familiar with due to being plastered everywhere, and half because i really liked dinosaurs.

never did own much of the toys or anything that came out of it, but i did own a few demo CDs from cereal boxes, and the Jurassic Park 3 Dino Dex.

the bare dex itself (img courtesy of the Museum of Play), my sticker-covered dex, and the open dex
manufactured in 2001 by Tiger Electronics and Hasbro, the Dino Dex was pretty much John Hammond's response to the Pokedex. this five-inch-tall handheld not only served as a comprehensive (if outdated) database on over 50 dinosaurs, but also a planner, notepad, and calculator. it also had two games that were enough to keep kids occupied for a while.

while nowadays pretty much all of those functions can be covered by stuff like Androids and iPhones, for the early 00s, this was a pretty nifty device for kids. it was a PDA built for kids and younger dino fans, and was a cheap alternative to more expensive PDA devices at the time, and pretty sturdy for what it's worth. kinda surprised mine still works after 15 years, even if i had to get my dad to replace a rusted battery coil in it recently. and the fact that mine's covered in dino stickers that are well over several years old.

anyhow, let's give this thing a more indepth look, shall we?


Sunday, March 8, 2015

curiousities - Microsoft Comic Chat

back in the halcyon days of the 90s and early 00's, IRC clients were a pretty popular way for people to message each other and host chatrooms where likeminded people could gather around and talk about things. of course, with instant messengers like MSN and Skype and the like becoming more widely used in today's more streamlined era, IRC chat clients saw a significant decline in use (from one million users in 2003 to around 400,000 in 2014, according to Wikipedia).

of course, that doesn't mean IRC chatting as a whole has dropped off the face of the earth. while it has gone scarce, there are quite a few communities around the net who still host IRC servers for people to chat about stuff, and of course IRC clients still exist. one of which we're going to talk about today.

i'll be honest, i know very little about IRC stuff aside from this one client and the Wiki page, but hey, having your chats in comic form is always rad, innit?


Microsoft Chat (sometimes called Microsoft Comic Chat or just Comic Chat) was released in 1996 by... well, Microsoft. it was bundled with the full downloads of Internet Explorer 3, 4, and 5, though distributions of Windows 98 and 2000 included the program as well. for quite some time, it was Microsoft's main chat program until some time around 2001, thanks to MSN discontinuing the official Comic Chat servers.

of course, that didn't spell the complete end of the program; being an IRC-based client, it still works with a lot of IRC servers out there today since it runs on the same standard protocols. course, there's a bit more to Comic Chat than that, obviously.

Sunday, January 18, 2015

curiousities - The Chronicles of Jaruu Tenk

bit of a short one compared to last time, but a interesting gem nonetheless.


The Chronicles of Jaruu Tenk was developed by John Passfield and Steve Stamatiadis and released in 1999 by Gee Whiz! Entertainment. according to the help file, the game is a "screen opera"; basically a interactive virtual environment that also doubles as a screensaver if you so wish.

so yeah, it's not a "game" in the general sense of the world; there's no major goals or long-term objectives. the scale's also rather small, with it set in the titular Jaruu Tenk's house, but there are quite a few things about Chronicles that are pretty interesting for its time.

set in the world of Kombara on the island of Bloofen Jut, Jaruu works as an Observer, keeping track of volcanic activity in the region and keeping an eye out for any threats. as a visitor to the island, you can explore around Jaruu's house, talk to him and his friends, read up on the lore of Kombara, and even play games around the house with Jaruu.

Tuesday, January 6, 2015

curiousities - BKPC and BKPC 2

er, less of a curiousity, more of a forgotten relic of a time long gone.

i remember back in 2002, back when i first got internet, i used to participate pretty dang heavily in the Banjo-Kazooie community for quite some years. while places like Banjo-Fella's Breegull Aviary and Da-Breegster's Breegull Feather Data Base are now lost to the winds of time, i do have a little memento from that period here today.

there were a countless amount of Banjo-Kazooie fangames back in the early 00's. while most of these were fairly ambitious projects that never made it past the demo phase, there did exist a few finished fangames featuring the friendly furry and his feathered friend.

er, poetic nonsense and alliteration aside, we're going to be talking about one of the more well-known Banjo fangames from that time. because i'm a nostalgic dork. and yes, there will be download links.


BKPC was developed by Yumblie and Bhlaab some time around 2000 or so, during the peak of the Banjo community. while i'm not 100% sure if it was the very first Banjo fangame, it was definitely one of the most popular ones at the time, if not the most popular.

Thursday, April 10, 2014

curiousities - Tsubame the Ninja

apologies for the delay on this. been a busy bloke this while, but at least i've been meaning to get something substantial on here.

okay, bit of background history first, since the company behind this is kind of a niche thing.

Nippon Ichi Software is a Japan-based game company known for developing and publishing strategy RPGs, most notably the Disgaea series. while they didn't revolutionize the strategy RPG scene and were rather unknown during the early and middle periods of the PS2 (arguably their most well-known era), NIS did put some interesting spins in their SRPG titles, both in gameplay and worldbuilding. i can't think of another game where i can be a lv9999 13-year-old demon overlord with an army of exploding penguins and spend more of my time in the randomized dungeon in my sword than progressing through the story.

erm, it makes more sense if i explain the context, but that's not the point right now.

despite being a Japan-based company, NIS does have a branch in the US, known as NIS America. as you'd guess, NIS America handles the localization and overseas publishing of NIS's titles, as well as non-NIS games like Dangan Ronpa and Hyperdimension Neptunia. the less i say about the latter series, the better.

some years ago, NIS America also handled the publishing of various anime in US like Toradora and Anohana, as well as... children's books?

soooo... seems i've got a bit of explaining to do.