Thursday, February 26, 2015

vlog - Second Reality



(warning! lots of flashy effects! don't watch if you're epileptic or easily disorientated by such effects)

scene demos (or simply 'demos') are one of the more interesting forms of computer art i've come across. for those not in the whole know about the whole demoscene subculture, demos are small audio-visual programs mostly developed as a show of artistic, programming, and musical prowess. while the demoscene was more popular in the 80's and 90's thanks to computer systems such as the Commodore 64 and MS-DOS, it's still active today with groups making demos for a wider array of systems, including some game consoles like the Game Boy Advance and such.

demoscene's kind of a lengthy topic i'm not too savvy with, so i'll just leave it at that. :'D anyhow, this here is Second Reality, a MS-DOS demo done by Finnish demogroup Future Crew in 1993, and was placed first in the demo competition for the Assembly demoparty in that year. for it's time, it's a pretty dang impressive piece of work as far as programming goes.

the demo can be downloaded here if you want to run it in DOS (or DOSbox) yourself. there's also some wikipedia articles on demos, the demoscene culture, and the Second Reality demo if you wanna read up on them. also of interest are Moleman's documentary on the demoscene and a video on the making of Second Reality.

in p'much unrelated news, FCC voted in favor of net neutrality today. hell yeah. B)

Wednesday, February 18, 2015

gen's daily life - stuffed shiara shenanigans

not a lot happening here aside from a crapload of snow here on the east coast, not to mention i'm in the process of refurbishing my contact hub and working on some WIP articles (including the Disgaea manga readthrough), so have something a bit more mundane.

around the middle of 2014, my good bud Cyber (who you may remember from my Neopets Haunted House playthrough during that year) started working on a plushie of my minotaur bloke Ayiru as a birthday gift. though, the plush didn't get finished until later around Christmas, and just recently this week she managed to ship it out.

and man was the wait worth it. <3

the plush Ayiru (inset) and one of my recent drawings of him.
it might not be professional-grade, but it's still a lovingly-crafted buddy for my desk. he's pretty soft and he's even got strands of yarn for hair! bless you so much, Cyb. you've made me a happy fenn. ;o;

as you can expect, i had a bit of fun with him and my camera. more shots are under the cut!

Saturday, February 7, 2015

gen's thoughts (also vlog time) - jack of all trades, master of none


so a while back i was working on an article concerning aesthetic/design trends in video games (as well as their links with particular audiences) after developer Naughty Dog pretty much ruled out ever returning to making any Jak or Crash Bandicoot games and i got pretty sore about it.

well, as far as the whole game design thing goes, George Weidman of Super Bunnyhop worded it a lot better than i could've. while i'm not going to deny that older gaming generations had trends of their own (how many friggin 3d platformers did we get in the late90s-mid00s again?), certain trends seem to be more commonplace in AAA games from the more recent years. hell, even a good fraction of indie games aren't safe from this; just count how zombie/crafting/survival/metroidvania/sandbox games you see on steam's indie section.

a lot of people yell for new IPs all the time, but how do we know said new IP won't just use trends already seen before? new IPs are great, but if you can innovate on new features or streamline existing ones, that's even better. quite a bit of Nintendo series tend to try out new things and improve on existing gameplay stuff: while the Mario and Pokemon series are good example of this, Kirby and Zelda have this as well.

hell, recent Nintendo consoles feature some pretty creative new IPs that put a spin on existing trends and try out new styles of gameplay. the Pikmin games are wonderful, Captain Toad looks pretty fun, and the upcoming Splatoon is a interesting take on the shooter genre with its gameplay and graphical style. a good lot of japanese-developed titles are pretty unique in their gameplay as well, and there's even some pretty creative indie games if you look hard enough. there's also a few western-developed gems that put an interesting spin on usual gameplay conventions: just look at Guild Wars 2.

there's a bit more to fun and memorable game design (and aesthetic, by extension) than just hopping on a trend bandwagon, but not a whole lot of developers are willing to risk innovation over sales. why is there an overabundance of a particular genre/gimmick/graphic style in games? because that's what the vocal audience demands. and they sell. it's a sad truth, but it's a truth.

though even in recent times, there are creative gems that are worth a look at. you just have to look hard enough for them. c:

Friday, January 30, 2015

vlog - crash bandifloat


so uh, i may or may not have been on a Crash Bandicoot fix lately. which is weird, since i've been into it for quite some years now, and yet it's early 2015 where the obsession reaches a friggin' peak. funny how that works.

might be doing these vlog sorta things just to space out between the more wordier stuff while i work on them. mostly they'll be about stuff i find pretty fun or interesting. i'll probably end up having a similar thinger with favorite musics of mine as well. also maybe artwork showcases, though i'm not 100% sure on that yet.

anyhow, here's a pretty sweet Crash-themed float done for Arkiweek at the UST College of Architecture in 2011! it's a wonderful fan tribute to the classic platformer franchise, and there's a lot of pretty rad costumes, too. also, dancing. the dancing is especially important.

even if i've got my doubts on there being another Crash Bandicoot game anytime soon, it's still nice to know that the series is still adored by the fans and that the community themselves are pretty dang dedicated to it.

Sunday, January 18, 2015

curiousities - The Chronicles of Jaruu Tenk

bit of a short one compared to last time, but a interesting gem nonetheless.


The Chronicles of Jaruu Tenk was developed by John Passfield and Steve Stamatiadis and released in 1999 by Gee Whiz! Entertainment. according to the help file, the game is a "screen opera"; basically a interactive virtual environment that also doubles as a screensaver if you so wish.

so yeah, it's not a "game" in the general sense of the world; there's no major goals or long-term objectives. the scale's also rather small, with it set in the titular Jaruu Tenk's house, but there are quite a few things about Chronicles that are pretty interesting for its time.

set in the world of Kombara on the island of Bloofen Jut, Jaruu works as an Observer, keeping track of volcanic activity in the region and keeping an eye out for any threats. as a visitor to the island, you can explore around Jaruu's house, talk to him and his friends, read up on the lore of Kombara, and even play games around the house with Jaruu.

Tuesday, January 6, 2015

curiousities - BKPC and BKPC 2

er, less of a curiousity, more of a forgotten relic of a time long gone.

i remember back in 2002, back when i first got internet, i used to participate pretty dang heavily in the Banjo-Kazooie community for quite some years. while places like Banjo-Fella's Breegull Aviary and Da-Breegster's Breegull Feather Data Base are now lost to the winds of time, i do have a little memento from that period here today.

there were a countless amount of Banjo-Kazooie fangames back in the early 00's. while most of these were fairly ambitious projects that never made it past the demo phase, there did exist a few finished fangames featuring the friendly furry and his feathered friend.

er, poetic nonsense and alliteration aside, we're going to be talking about one of the more well-known Banjo fangames from that time. because i'm a nostalgic dork. and yes, there will be download links.


BKPC was developed by Yumblie and Bhlaab some time around 2000 or so, during the peak of the Banjo community. while i'm not 100% sure if it was the very first Banjo fangame, it was definitely one of the most popular ones at the time, if not the most popular.

Thursday, January 1, 2015

MAKAIPUNK - Disgaea Character Collection fanart gallery

2015. a new year, a fresh start. hopefully i'll work on posting crap more frequently here.

been dawdling as far as the next part of the Disgaea manga readthrough is concerned, but MAKAIPUNK isn't solely about the manga stuff. generally it's more about the lesser-known NIS/Disgaea stuff, and that being said, here's a bit of a treat for everyone to start the year off.


in 2003, some time after the release of the first Disgaea game on PS2, Dengeki Playstation printed the Disgaea Character Collection: an artbook with a bevy of official, concept, and promotional art from the first game, as well as some tidbits of lore, developer/voiceactor interviews, info on plot, endings, and some other gameplay things, among various other visual nifty stuff.

the artbook did see an english localization in 2006 under the name The World of Disgaea, published by the now-defunct Broccoli Books. i am planning on snapshotting some bits from the book eventually, but we're focusing on a different aspect of the book at the moment.

the original japanese Character Collection featured two pages of artwork drawn by fans of the series. curiously, these pages are absent in the english version, but i guess nobody in the US would know any of the artists who drew any of the pictures, being on the other side of the planet and all.


scans of the original japanese artbook do exist on the net, but for legal reasons, i won't be putting up any links to the full scanned book. though, considering these pages are absent from the english release, might as well put them up for posterity. that and the fanart here is pretty good for the 2003 era. if blogspot's iffy on showing the fullsized images, alternate imgur links exist here and here.

also of mention is that the japanese artbook for Makai Kingdom (Phantom Kingdom in Japan) has a fanart section like this. no scans of the artbook currently exist, but i'll probably snap some shots of the fanart if i can get them in decent quality.

happy new years, everyone. let's make this a great one. <3