i know i really should stop making posts like these, but i apologize for how slow the current article stuff i'm working on is going. Conker rec i'm still working on (set a deadline for it so hopefully i get more motivated to get it done), as is the Disgaea 1 manga readthrough and a little halloween bonus.
it's sort of half laziness, but mostly since i rarely ever get the motivation to do written stuff, even if it's about things i like. i'm more of a visual/hands-on person, so this kind of stuff takes time for me to get the motivation for.
i may open up a Patreon at some point as a bit of personal incentive to do more with this blog, but i'm not 100% sure on that yet. we'll see, though.
bless any of you bloglurkers who are patient enough to put up with the slow updates though. ;w;
oh uh, also put up a steam status section if you guys wanna check that out.
Saturday, October 18, 2014
Tuesday, September 23, 2014
MAKAIPUNK - Manga Senki Disgaea INTRO
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| insert art (courtesy of minitokyo) |
that aside, welcome to the first installment of MAKAIPUNK, a segment where i talk about stuff and media related to the Disgaea games and other games developed and published by Nippon Ichi Software (NIS). why does this segment have the same name as the url for my art tumblr? because i think MAKAIPUNK is a cool word. adding "punk" to any word just increases its coolness.
i beared mention of both NIS and Disgaea back when i did my readthrough of Tsubame the Ninja, but i didn't go too heavy on them since that wasn't the main focus of the review. plus outside of the publishing label's name ("Prinny Books"), it didn't really have much to do about Disgaea, which is why i didn't feature it under the MAKAIPUNK category. taking that into consideration, i guess now is better than any other time to explain what the heck Disgaea is.
Friday, September 5, 2014
an entire month of nothing.
yeaaaaaaah, my apologies on not getting anything actually up in a while. article-writing bug hasn't struck me for a while, and stuff like working on artstuff and other irl matters have gotten in the way. if i hadn't mentioned it in the past: i do have ideas on what stuff to write about, but it's still kinda stuffery i need to look into, especially for things like media reviews/articles and stuff in that vein.
i'm fully aware that i've been dawdling with things and it's kind of a struggle to motivate myself into doing those things, but i'm at least trying.
if you guys want to keep in touch with me, i'm on twitter, tumblr, and plurk.
also, i've recently gotten a new tumblr for solely artstuff and whatever creative stuff i do. and yes, i am fully aware that it has a similar url to my contact hub. that probably wasn't a smart plan on my end.
eh. anyhow, hope ya'll are doing well. can't guarantee anything this month, but it's early in the month, so i'll see what i can do. =v=
i'm fully aware that i've been dawdling with things and it's kind of a struggle to motivate myself into doing those things, but i'm at least trying.
if you guys want to keep in touch with me, i'm on twitter, tumblr, and plurk.
also, i've recently gotten a new tumblr for solely artstuff and whatever creative stuff i do. and yes, i am fully aware that it has a similar url to my contact hub. that probably wasn't a smart plan on my end.
eh. anyhow, hope ya'll are doing well. can't guarantee anything this month, but it's early in the month, so i'll see what i can do. =v=
Wednesday, July 23, 2014
vlog - let's go to the convienence store~
trying to break the constant lull, i guess. have a cute Disgaea video.
original video is from niconico. another dude on youtube had the video up a few years back, but they closed their account. so of course i'm going to be the dingus who rehosts it.
lyrics are here, and some info on the meme the vid is based on are here. konbini is one of my favorite niconico memes, in all honesty; the vids based on it are p adorable.
Tuesday, July 22, 2014
hell yeah cowboy starpeople
so i didn't catch wind of this until now, but yesterday Chucklefish director Tiyuri posted his thoughts on the whole "early access" thing and a significant fraction of Starbound's community being "weh updates not coming out fast enough" and whatnot. touched on the situation myself some few days back, but i feel like Tiyuri summed up the whole situation and explained things better than i could.
they've also been working on assets for the novakid race, which can basically be summed up as cowboy starpeople. they even get a train starship. and revolvers. two posts concerning them can be found here and here.
so yeah, suffice to say i'm pretty hyped that they're working on one of their stretch goals now, and it's nice to hear what what Tiy himself had to say on the whole matter. best of luck goes to he and his team, and even if the next update may take a while, i'm still hyped for it to come.
so yeah, pretty much the last thing i'll say on the whole starbound matter. though i am planning on possibly doing a playthrough/review sort of thing once all the progression things and such are put in place and all. 'course i have a bunch of other stuff to do, so i should probably get on those first. welp.
they've also been working on assets for the novakid race, which can basically be summed up as cowboy starpeople. they even get a train starship. and revolvers. two posts concerning them can be found here and here.
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| artwork by JohnSu on DeviantART |
so yeah, pretty much the last thing i'll say on the whole starbound matter. though i am planning on possibly doing a playthrough/review sort of thing once all the progression things and such are put in place and all. 'course i have a bunch of other stuff to do, so i should probably get on those first. welp.
Friday, July 18, 2014
gen's thoughts - why ya'll should stop giving Starbound flak
i feel like i keep saying i'll get post stuff done at some point, so i'm just going to drop that whole intro line. in the meantime, i need to talk about an issue that's becoming way too goddamn resonant in the Steam early access community.
for those who aren't familiar with Starbound, i'll sum things up quickly. it's a 2d minecraft-style game much similar to Terraria, but what Terraria established in terms of game mechanics, Starbound improves on. you can explore a wide variety of planets, visit dungeons and explore towns, and even decorate your own spaceship.
the game is currently available for purchase for early access on Steam. while it's fairly bare-bones in its current state, it's shaping up to be fairly ambitious. from what the devs have said about coming features, there'll be revamped progression, expansions for your ship, and quests to partake both sidequests from wandering folks and main quests for each race. kinda like a 2d Elder Scrolls in space, but you can build stuff.
however, there's been a lot of people complaining about Starbound's stable build not updating fast enough and the grindy progressing in the current stable build. many of them changed their positive reviews to negative, fearing that Starbound may go the way of Towns and Cube World, two games that have been infamous for having no updates in months with no word from the devs.
well, first off, the game being unfinished is an obvious risk of early access. many of Starbound's progression elements are in the process of being overhauled; what was presented in the current build is just a placeholder until the actual progression system is finished. a lot of ingame systems (such as the tile rendering system and monster generation, for instance) are also getting improvments and such so everything will run smoother. Chucklefish is a rather small studio, and while news on the changes are frequent on the devblog and the nightly build, it'll still be quite a while before things are in working order.
what people don't seem to understand is that at the very least the devs are keeping us posted on updates and systems in the game and how they're coming along, compared to something like Towns which hasn't updated or posted any development info since... september of 2013, apparently. yes, i'm upset at the lack of updates on Starbound as much as everyone else is, but at least Chucklefish is showing us that they are indeed actually working on it, even if it's taking a while.
when you buy early access to a game, that's what you're getting: early access. to the people whining about the current build's grindy progression, Starbound is still well in beta, and what is in beta doesn't necessarily exactly reflect what will be in the actual release. early access is how devs get funding for their projects, and it's also a way for them to get feedback for their games. however, there's a fine line between constructive criticism and callous whining, and complaining about how unfinished the game is and how updates aren't coming out fast enough isn't going to make things easier for the devs.
just my two cents on the whole matter. i'm still hyped for Starbound and heartily recommend it for anyone who liked Terraria, but i have a feeling situations like Cube World and Towns are why people are so leery of updates taking a while.
for those who aren't familiar with Starbound, i'll sum things up quickly. it's a 2d minecraft-style game much similar to Terraria, but what Terraria established in terms of game mechanics, Starbound improves on. you can explore a wide variety of planets, visit dungeons and explore towns, and even decorate your own spaceship.
the game is currently available for purchase for early access on Steam. while it's fairly bare-bones in its current state, it's shaping up to be fairly ambitious. from what the devs have said about coming features, there'll be revamped progression, expansions for your ship, and quests to partake both sidequests from wandering folks and main quests for each race. kinda like a 2d Elder Scrolls in space, but you can build stuff.
however, there's been a lot of people complaining about Starbound's stable build not updating fast enough and the grindy progressing in the current stable build. many of them changed their positive reviews to negative, fearing that Starbound may go the way of Towns and Cube World, two games that have been infamous for having no updates in months with no word from the devs.
well, first off, the game being unfinished is an obvious risk of early access. many of Starbound's progression elements are in the process of being overhauled; what was presented in the current build is just a placeholder until the actual progression system is finished. a lot of ingame systems (such as the tile rendering system and monster generation, for instance) are also getting improvments and such so everything will run smoother. Chucklefish is a rather small studio, and while news on the changes are frequent on the devblog and the nightly build, it'll still be quite a while before things are in working order.
what people don't seem to understand is that at the very least the devs are keeping us posted on updates and systems in the game and how they're coming along, compared to something like Towns which hasn't updated or posted any development info since... september of 2013, apparently. yes, i'm upset at the lack of updates on Starbound as much as everyone else is, but at least Chucklefish is showing us that they are indeed actually working on it, even if it's taking a while.
when you buy early access to a game, that's what you're getting: early access. to the people whining about the current build's grindy progression, Starbound is still well in beta, and what is in beta doesn't necessarily exactly reflect what will be in the actual release. early access is how devs get funding for their projects, and it's also a way for them to get feedback for their games. however, there's a fine line between constructive criticism and callous whining, and complaining about how unfinished the game is and how updates aren't coming out fast enough isn't going to make things easier for the devs.
just my two cents on the whole matter. i'm still hyped for Starbound and heartily recommend it for anyone who liked Terraria, but i have a feeling situations like Cube World and Towns are why people are so leery of updates taking a while.
Thursday, July 3, 2014
gen's daily life - too oh
so yeah, lack of much happening 'round here. been working on various other things, both irl and on the internet, so i haven't had much time for blogspot stuff. that, and i'm kind of a lazy butt, so that's another thing i gotta work on.
turning 20 on the 8th. kinda made me realize how much i've matured since my younger teen years. can't say i won't be missing parts of those years, but i'm pretty happy with where i am now. lot wiser, lot more mature, and a lot more vidya to play. not to mention my art skills and other creative-based doofery have improved quite a bit since then. hopefully that means i'll be more active here. no guaruntees tho.
as far as what i'm doing right now is concerned, i've been trying to work on artstuff and progressing with the games i have (got a backlog for a fraction of them now, will put the link on my contact info eventually). also doing a playthrough/analysis sorta thing of Star Fox Adventures with my pal Mobian, so i'll probably put the videos up on here once i get her okay. also getting the Disgaea 3 Return artbook and a copy of the Disgaea anime, and i'll probably be doing a review of the latter eventually.
other than that, not much else eventful happening. things have been pretty chill, though there's definitely some things i need to get a move on.
anyhow, see ya'll soon! best of luck with you all as well!
turning 20 on the 8th. kinda made me realize how much i've matured since my younger teen years. can't say i won't be missing parts of those years, but i'm pretty happy with where i am now. lot wiser, lot more mature, and a lot more vidya to play. not to mention my art skills and other creative-based doofery have improved quite a bit since then. hopefully that means i'll be more active here. no guaruntees tho.
as far as what i'm doing right now is concerned, i've been trying to work on artstuff and progressing with the games i have (got a backlog for a fraction of them now, will put the link on my contact info eventually). also doing a playthrough/analysis sorta thing of Star Fox Adventures with my pal Mobian, so i'll probably put the videos up on here once i get her okay. also getting the Disgaea 3 Return artbook and a copy of the Disgaea anime, and i'll probably be doing a review of the latter eventually.
other than that, not much else eventful happening. things have been pretty chill, though there's definitely some things i need to get a move on.
anyhow, see ya'll soon! best of luck with you all as well!
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